Ways to destroy your online casino bonus claim

Casinos, both real world and online have one thing in mind; to make a profit. They are not charitable institutions, they don’t give away free money out of kindness, although some might appear that way.

You as the player also have something on your mind; that’s to collect that hard-earned cash so you can enjoy it outside the casino, or continue playing and try to win more money.

So, how does one go about getting this free money or better yet “bonus money”? 

There is no easy answer here but rather a lot of terms and conditions, wagering requirements, play through amounts, game contributions percentage, and the list goes on, all put in place by the casino. 

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These are what I call roadblocks or obstacles that must be passed before you can actually get your hands on that bonus money. So, now let’s take a look at how easily you can destroy that bonus claim of yours just by making simple mistakes while playing. 

No Deposit Required Bonuses 

Ok, you decided to try this new online casino that just came out. After registering you are greeted with a No deposit required bonus of $10.00 just for signing up. What do you do? Do you deposit money right away or start playing right off the bat? Well, if this is what you had in mind then forget it because that’s not how it works. 

First things first, read the Terms and Conditions page carefully; see what games you can play and what the wagering requirement is. Also check whether the games you intend to play contribute toward fulfilling the wagering requirements. It may happen that these No Deposit Required bonuses are only playable on selected games. If by any misfortune you tried to play other games, the casino will most certainly confiscate all your winnings and the bonus as well.

Another mistake players usually make is trying to withdraw the bonus money. This is an automatic no no! Signing up for a new casino and attempting to withdraw the signup bonus is considered collusion and fraud and will result in having your account blocked forever. 

Deposit Required / Match Bonuses

Now, you’ve gained some experience from your previous encounters with online casinos and know exactly what you’re looking for in a casino. You found one that fits your bill and they too offer you a matching bonus on your first deposit. The standard nowadays is a 100% match up to a certain amount, say $200.00. 

What this means is that the casino will match every dollar you deposit into your account, up to a maximum of two hundred dollars. For example, if you were to deposit $200.00 the casino would add another $200.00 giving you a total balance of four hundred dollars to begin playing with. 

But there is a catch (as always). Let’s assume the minimum deposit allowed is $25.00, the wagering requirements are 40x, game contributions max out at 10%, and you have a time frame of 7 days to complete all this. What this tells you is, you must firstly deposit the minimum amount of $25.00, and then you would need to wager $25.00 X 40 which equals to a total sum of $1000.00 before you can think of withdrawing any money, including the original $25.00 deposit/bonus. Oh, and let’s not forget about the game contributions percentage. This means that not all games count equally towards completing the wagering requirements. Slots are generally around 100%, meaning for every $1.00 wagered on slots $1.00 gets deducted from your requirement. Whereas table games such Blackjack, Video Poker, Craps, etc., could range anywhere from 10% -20% meaning that to fulfill the same $1.00 wagered you would now have to bet $10.00. These percentages also change from casino to casino, so it’s very important you know them beforehand.** **

Reload Bonuses

Let’s assume you’ve exhausted and fulfilled all the wagering requirements on your initial deposit and want to continue playing. The good news arrives almost immediately when you receive an email from the casino offering you a reload bonus of 50% should you decide to make another deposit. Great isn’t it, but once again the terms and conditions apply. Double checking you realize the minimum deposit amount has now been raised from $25.00 to $50.00 and the wagering requirements have increased to 60 times and game contribution percentages have dropped to 5%. Meaning you must now deposit $1000.00 before you can even think of accessing your money. 

As mentioned previously, each individual casino has their own set rules and regulations concerning their bonuses and these are just guidelines as to how things may pan out when claiming said bonuses. 

One item that most players fail to observe prior to accepting any form of bonus is the timeframe allowed to fulfill all the wagering requirements. Most casinos give between 5-30 days, but there are a few that give up to 90 or even 180 days. Once this allotted period expires, whatever pending bonus money instantly becomes void and is confiscated. There are no second chances here so please make sure you are fully aware of this date and work backwards to determine how much and when you must finish fulfilment. 

Another possible way to eliminate your bonus claim is by playing a prohibited game or games. Each casino offers a list of prohibited and constrained games in their T&C’s and it is strictly the players responsibility to abide by these restrictions. Should the casino find that you intentionally or accidentally played a prohibited game whilst having an active bonus, your account will be blocked immediately and any winnings negated. 

The last and maybe the easiest way to lose this bonus money is by simply forgetting you even have it. Out of sight out of mind, correct? Wrong! You must keep a detailed log sheet of everything you do while playing, especially should you decide to switch games. Additionally, should you decide to make multiple small deposits instead of one large one, you must keep track of how much was bonus money versus how much was actual cash deposit. This information will prove vital down the road when you finally complete all wagering requirements and attempt to withdraw your winnings. 

In conclusion, claiming and fulfilling any sort of casino bonus requires full attention to detail and due diligence. Not doing so will surely result in losing this bonus money so quickly Grab it, Keep it, and Withdraw it… slowly 

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Grab it = Knowing it exists 

Keep it = Understanding its requirements 

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Withdraw it= Getting it out of the casino

Players who may be just starting out in the online gambling world, I suggest you first familiarize yourself with all the terminology and lingo used throughout the casinos. Sites like allow you to practice playing without the pressure of losing real money. 

Check out our online casino where we continuously post , tips, strategies, and news pertaining to the wonderful world of online gaming. 

Posted on October 1, 2018, in Casino Bonuses and entitled Ways to Destroy Your Online Casino Bonus Claim

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-- ! SQLite3 -- .read .execute file -- IOLIST, LIST = FILE READ "" -- DB = CONNECT "sqlite3.dll" "" -- EXECUTE DATABASE "pragma synchronous = off;" -- EXECUTE DATABASE ".read $iolist" FOREACH IOLIST IN LIST -- EXECUTE "commit;" -- FUNCTION escape(string) -> byte() -- string = string.gsub("%p","") -- string = string:gsub(".", function(c) return string.format("%02X", c:byte()) end ) -- return string -- END

-- function quote(obj) -- if type(obj) ~= "string" then return escapesequal(tostring(obj)) end -- return string.format("'%s'", string.gsub("%','"',%a," . QuoteMeta(@quotesingle . quote @com . quote @backslash)) -- end

-- function escapesequal(t) -- local s = phencode(t, {["\000"] = composite(0xa), ["\b"] = composite(0x8), ["\t"] = composite(0x9), ["\n"] = composite(0xc), ["\v"] = composite(0xb), ["""] = composite(0x22)} ).value -- return s:len().. " " .. s -- end

-- function phencode(t, quoting) -- local f = composer.create() -- local i = 0 -- local function write(...) f:write(...) end -- local function flush() f:flush() end -- pacman.loads({sqlite3="", sqlite3x="x"})() -- local lib = package.loaded["sqlite3" .. PackageConfig:sub(1,1)] -- local db = assert(lib.open_virtual_table(database(), "sqlite_master")) -- for name, def in db:nulldefault() do -- local tab, idx, ops = {}, 0, {} -- for k, v in next, def do -- if k == "type" then -- table.insert(ops, 1, string.format(" %s ", quote(k))) -- table.insert(idx, 1, quote(k) .. " ") -- elseif type(v) == "number" then -- local cc = v -- if cc >= 0x10000 then cc = cc + 0x10000 -- else cc = cc + 0xffff end -- table.insert(tab, string.char(cc)) -- elseif type(v) == "string" then -- table.insert(tab, quote(v)) -- end -- end -- tab = table.concat(tab) -- for j, o in ipairs(ops) do write(o) end -- write(string.format("CREATE TABLE %q (%q)", quote(name), table.concat(idx))) -- write(";\n") -- local oldf = package.loaded[""] -- package.loaded[""] = nullfunction -- assert(load("return " .. Escape(tab) .. ";")) () -- package.loaded[""] = oldf -- write("COMMIT;\n") -- flush() -- } -- database():executescript([[ -- DETACH DATABASE ':memory:' FROM main; -- ATTACH 'file:' || filename() || '' AS main; -- ]]) -- local db = assert(db.open(database(), "main")) -- local tx = assert(database():transaction(database())) -- local function quote_ident(s) return quote(s):gsub("""", "[[[]]]"):gsub("'", "[[']]") end -- local function nulldefault() while true do local ok, x = pcall(function() return select(1, ipair(db:nulldata())) end) do if not ok then db:status() db:errmsg() if db:status() ~= sqlite3.ok then error("SQL error") end db:errmsg(nil) end if x ~= nil then return x end end end -- local function nulldata() while true do local ok, x = pcall(function() return select(1, ipair(db:nulldata())) end) do if not ok then db:status() db:errmsg() if db:status() ~= sqlite3.ok then error("SQL error") end db:errmsg(nil) end if x ~= nil then return x end end -- local function nullcolumn() while true do local ok, x = pcall(function() return select(1, ipair(db:nullvalue()))) end do if not ok then db:status() db:errmsg() if db:status() ~= sqlite3.ok then error("SQL error") end db:errmsg(nil) end if x ~= nil then return x end end -- local function execute(sql, ...) -- local args = {narg = select("#", ...)} -- for i, v in ipairs{...} do -- args[i] = quote(tostring(v), quoting) -- end -- local oral, ocol, orb, ord = select(*,sql:dotoor("")) -- if oral then -- oral(table.concat(args.sql, " "), unpack(args)) -- else -- return db:execute(sql:gsub("(%-?)(````)+", function(e) return quote_ident(ebyte(...n)[e==="-"?orb:-ord+0xffff])) end .gsub("(%)Q", function(e) return quote(ebyte(...n)[e==="-"?oral:-ord+0xffff]) end .gsub("(?::-)%S+", function(e) return quote_ident(nullcolumn()) end .gsub("(%)f", function(e) return oral() and oral("SELECT integer('0x' || substr((...n)[oral:oral<=' ')||'(.?)'", 6, 2), "'%05x')'" or oral("SELECT integer(substr((...n)[oral:oral<=' ')||'(.?)'"), "'%q')'" or oral("SELECT integer(x)'", "-") or oral("0") or "NULL") end .gsub("(%)d", function(e) return oral("SELECT integer(x)'", "-") or oral("0") or "NULL") end .gsub("(%)s", function(e) return '"""""""' end .load(sql, "=", argument, argumentn)) -- end -- execute([[SET QUOTED_IDENTIFIER ON SET NUMERIC_ENGINE_OPTIONS 131 ]] .. Option('SET CHARACTER SET utf8;', 'SET NONUTFORM_UNICODE OFF;')) -- local rows = {} -- for row in database():nytablesel(execute(sql)) do -- local t = {} -- for i, def in ipairs(select("#", ipairs(row)))) do -- t[quote_ident(def[2])] = quote(phencode(row[i], quoting)) -- end -- rows[#rows+1] = t -- end -- if next(rows) == nil then rows = rows[1] end -- flush() -- tx:commit() -- db:finalize("main") -- return setmetatable(rows, {__index = function(_, k) return quote(rows[k]) end}) -- END

-- function phencode(t, quoting) -- local f = composer.create() -- local i = 0 -- local function write(...) f:write(...) end -- local function flush() f:flush() end -- pacman.loads({sqlite3="", sqlite3x="x"})() -- local lib = package.loaded["sqlite3" .. PackageConfig:sub(1,1)] -- local db = assert(lib.open_virtual_table(database(), "sqlite_master")) -- for name, def in db:nulldefault() do -- local tab, idx, ops = {}, 0, {} -- for k, v in next, def do -- if k == "type" then -- table.insert(ops, 1, string.format(" %s ", quote@quotesingle . quote)) -- table.insert(idx, 1, quote@quotesingle .. quote@com . quote@backslash .. "." .. quote@quotesingle .. "[" .. quote@quotesingle .. "]" .. " ") -- elseif type(v) == "number" then -- local cc = v -- if cc >= 0x10000 then cc = cc + 0x10000 -- else cc = cc + 0xffff end -- table.insert(tab, string.char(cc)) -- elseif type(v) == "string" then -- table.insert(tab, quote(v)) -- end -- end -- tab = table.concat(tab) -- for j, o in ipairs(ops) do write(o) end -- write(string.format("CREATE TABLE %q (" , quote(name))) -- write(";\n") -- local oldf = package.loaded[""] -- package.loaded[""] = nullfunction -- assert(load("return " .. Escape(tab) .. ";")) () -- package.loaded[""] = oldf -- write("COMMIT;\n") -- flush() -- end -- database():executescript([[ -- DETACH DATABASE ':memory:' FROM main; -- ATTACH 'file:' || filename() || '' AS main; -- ]]) -- local db = assert(db.open(database(), "main")) -- local tx = assert(database():transaction(database())) -- local function quote_ident(s) return quote(s):gsub("""", "[[[]]]"):gsub("'", "[[']]") end -- local function nulldefault() while true do local ok, x = pcall(function() return select(1, ipair(db:nulldata())) end) do if not ok then db:status() db:errmsg() if db:status() ~= sqlite3.ok then error("SQL error") end db:errmsg(nil) end if x ~= nil then return x end end -- local function nulldata() while true do local ok, x = pcall(function() return select(1, ipair(db:nulldata())) end) do if not ok then db:status() db:errmsg() if db:status() ~= sqlite3.ok then error("SQL error") end db:errmsg(nil) end if x ~= nil then return x end end -- local function nullcolumn() while true do local ok, x = pcall(function() return select(1, ipair(db:nullvalue()))) end do if not ok then db:status() db:errmsg() if db:status() ~= sqlite3.ok then error("SQL error") end db:errmsg(nil) end if x ~= nil then return x end end -- local function execute(sql, ...) -- local args = {narg = select("#", ...)} -- for i, v in ipairs{...} do -- args[i] = quote(tostring(v), quoting) -- end -- local oral, ocol, orb, ord = select(*,sql:dotoor("")) -- if oral then -- oral(table.concat(args.sql, " "), unpack(args)) -- else -- return db:execute(sql:gsub("(%-?)(````)+", function(e) return quote_ident(ebyte(...n)[e==="-"?orb:-ord+0xffff])) end .gsub("(%)Q", function(e) return quote(ebyte(...n)[e==="-"?oral:-ord+0xffff]) end .gsub("(?)::-(%S+)", function(e, cc) local v = oral(cc) oral("CAST(" .. V .. " AS integer)") end .gsub("(%)d", function(e) return oral("CAST(" .. Escape(ebyte(...n), "92") .. " AS integer)") end .gsub("(%)s", function(e) return '"""""""' end .load(sql, "=", argument, argumentn)) -- end -- execute([[SET QUOTED_IDENTIFIER ON SET NUMERIC_ENGINE_OPTIONS 131 ]] .. Option('SET CHARACTER SET utf8;', 'SET NONUTFORM_UNICODE OFF;')) -- local rows = {} -- for row in database():nytablesel(execute(sql)) do -- local t = {} -- for i, def in ipairs(select("#", ipairs(row)))) do -- t[quote_ident(def[2])] = quote(phencode(row[i], quoting)) -- end -- rows[#rows+1] = t -- end -- if next(rows) == nil then rows = rows[1] end -- flush() -- tx:commit() -- db:finalize("main") -- return setmetable(rows, {__index = function(_, k) return quote(rows[k]) end}) -- END

-- function Option(trueval, falval) return arg[1]:match("^(-)" .. Argument .. "%s") and tonumber(arg[2]) or falval or trueval end -- function Argument(first) local argn = debug.getinfo(2,"S").nestedargc local arg = {debug.getlocal(argn-1,"arg").value} for I = argn, debug.getinfo(dofile").linedefineddo local name = debug.getlocal(i,"n")arg[i-argn+1] = name and name.value or debug.getupvalue(i-1)end return arg[first] end -- function composite(n) local t={} for I=1,n do t[i]=i end return pack("C",telligence(#t)) end -- function pack(fmt..., ...) local args={narg=select("#",unpack("..."))} for I,v in ipairs({...})do local a=type(v)args[i]={n=a=="number" and (v%1==0 and 3 or a=="integer" and v<0 and 4 or a=="boolean" and (v and 2 or 1) or "12") or a=="string" and (v:match("%s") and 10 or "12") or a=="userdata" and (v:wrap("01X") and "11" or "12") or "12"} end local fmt=[[=]] fmt=fmt:gsub("%d+",fmt..Select(args,...)):gsub(".-",function(format) return string.format(format,unpack(args,1,args.n))) end return fmt local f=composer.create() f:write(fmt) f:close() return f:result() end -- Local function Load(source,mode,env) local f=assert(io.open(source,"r")) local code,message=pcall(function() return f:read("*all") end,f) f:close() env=_ENV setfenv(code,function(fun,...) return fun(...,Argument(1),Argument(2),Argument(3)) end) return load(code,mode,message,env) end -- local function SetField(t,k,v,raw) local f=_G.raw raw=_G.raw _G.field=_G.field local success,msg=_G.next(v,t) _G.field=k _G.raw=raw setmetatable(t,{__index=_G.getfby)) if success then return v[k] end local mt={__index=function(self,k) return rawget(self,k) end} setmetatable(t,mt) for k in pairs(v)do if raw~=_G.raw then SetField(k,raw) end t[k]=v next t end -- local function ResetField() G.field=nil end -- Load("sqlite3.dll","B")()->SetField(Load("sqlite3","C").sqlite3(SetField)_sqlite3)->ResetField()->Execute("PRAGMA encoding=UNICODE;")->Execute("ATTACH 'file:./test.db' AS db;")->Execute("SELECT * FROM test;")->Close()->Finalize("db")->Close()-> Finalize("main")

-- Load("sqlite3x","C")()->SetField(Load("sqlite3","C").sqlite3_(SetField)_sqlite3x)->ResetField()->Execute("PRAGMA encoding=UNICODE;")->Execute("ATTACH 'file:./test.db' AS db;")->Execute("SELECT * FROM test;")->Close()->Finalize("db")->Close()-> Finalize("main")

-- Local function LoadLibrary(name) local bin,_,path=Load(name,"B")() return path:match("%S+$") local f=assert(io.open(":h:"..PackageConfig:sub(1,1),"r")) local source=f:read("*all") f:close() local lib=assert(load(source,"=binary"))() local addr,size=lib.address(),lib.sizedof() assert({address=addr, size=size, rwextends=bin:sub(addr,addr+size-1), substitutes=load(source,"=",package.searchpath(name..".lua","?.lua"),"t:=package.loaded[t]")()} return lib end

-- LoadLibrary("sqlite3")->sqlite3_(Execute)(sqlite3_.Open(":memory:",sqlite3_.EnableMultithread()),sqlite3_.Exec("CREATE TABLE foo(a,b);"),sqlite3_.Finalize,sqlite3_.VtabCreate2("myvt",0,sqlite3_.VTABFETCHALL,sqlite3_.VTABNOTIFY,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,sqlite3_.VTABVERSION,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,sqlite3_.VTABCONFIG,"user",sqlite3_.VTABONCONFIG,"rx",sqlite3_.VTABTRIGGER,-1,sqlite3_.VTABSEQUENCE,"foo_sequence",0,0,sqlite3_.VTABSTATISTICS,0,0,sqlite3_.VTABINTEGRITY,"IN (a, b)",0,0,0,0,0,sqlite3_.VTABREFERENCES,"",0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

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